Being a two man team means you have to wear a lot of different hats when it comes to making a game. But one of the most important is the ability to actually code. (With a team this small)
I got a degree in computer science 9 years ago... whew.. first off, the programming landscape is very different now than it was back when I was in college. Sure, for loops and if statements are pretty much identical, but boy have the tools changed.
But that's all relatively minor. The difficulty is thinking in another language. Just like any verbal language, knowing the vocabulary isn't enough. You have to breathe it, you have to think it, you have to use it constantly.
Thankfully my partner has been living, thinking and breathing computer languages for the last 9 years... well, I should say, thankfully for me. He's probably /facepalming daily when he looks at my code.
And we're starting anew. Our first game will be a measured undertaking. We've got an idea that I think is incredibly solid, should be really fun, but, from a technical perspective has been carefully chosen to fit our skill set.
We're missing artists and musicians, without which a video game is an empty shell of code, and tasks that will have to be surmounted. Since my friend will be carrying the load of fixing my busted code and cleaning up my messes (and since he still has a day job) it will be my task to find the solutions to these problems... that is to say, find really cool people that would love to participate!
At the end of the day, I'm finding that I've just got to get my hands dirty. Make little side projects, code, READ and READ, and code some more.
Not having a day job, certainly gives me the time to do exactly that. =)
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